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In the design of traditional games, some problems encountered by toy cars are added

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Q: I like to have a "boss" car-a car you need to beat to compete with them. It feels like a video game. A: Yes, this is a big risk. I have to give it to the team. They put forward a lot of very interesting insights, breaking the traditional toy model, a bit inspired by video games, but from one point of view it is definitely risky to buy toys regularly. You would never do that, right? This is a physical toy, you buy it, open it, and of course you will play it right away. But when the toy really has its own ideas, something interesting will happen, and we want to start treating it as a character. The characters have their own decisions, they can make their own decisions, and for the Corax car you are referring to, we think it would be very interesting to make it like a video game boss. He will ask you to defeat him in battle to access other functions. This idea involves traditional video games on the one hand and toys on the other. Toys will never do that, but we took the risk...