In the design of traditional games, some problems encountered by toy cars are added

Q: I like to have a "boss" car-a car you need to beat to compete with them. It feels like a video game.

A: Yes, this is a big risk. I have to give it to the team. They put forward a lot of very interesting insights, breaking the traditional toy model, a bit inspired by video games, but from one point of view it is definitely risky to buy toys regularly. You would never do that, right? This is a physical toy, you buy it, open it, and of course you will play it right away. But when the toy really has its own ideas, something interesting will happen, and we want to start treating it as a character. The characters have their own decisions, they can make their own decisions, and for the Corax car you are referring to, we think it would be very interesting to make it like a video game boss. He will ask you to defeat him in battle to access other functions. This idea involves traditional video games on the one hand and toys on the other. Toys will never do that, but we took the risk and it seemed to be rewarded. We have not received any complaints about it, but we heard that many people really like it-this is their extra involvement in that car.


Q: What problems did you encounter with the design elements of video games?

A: We found on Skylanders that once you combine physical products with video games, you really have to design in both dimensions at the same time. Every time we try to design a new video game, it feels like it doesn’t feel like nourishment from a toy, it feels like we suddenly designed two different products. Its behavior is no longer harmonious. If we add some physical innovations to toys that we don't seem to know about in the game, then it feels like there is such a huge disconnect.

Therefore, it is certain that we convey the message deep in our DNA that every new product and every upgrade to any existing product is always a balance between hardware and software. There will definitely be a lot of improvements that will be learned from traditional video games and in this way will bring additional dimensions to Anki Drive. We plan to do some major things in the hardware to change the dynamics there.

The trick is that we are forming a team from the traditional video game field and large-scale AAA games to work side by side with these robotic experts. Deep down, they all understand that these two things—hardware and software—need to work together.

Anyone trying to do this from the traditional toy space-they are used to working on a specific production schedule, which is different from what you have in AAA video games. Having this understanding will be a key part of our goal to enable us to develop longer-term, larger upgrade products and create the next product.

Q: Do you want it to feel so inspired by video games?

A: Absolutely! The founders of the company all have PhDs in robotics, artificial intelligence and machine learning, and they have been inspired by video games. They do not come from a video game background, but they always hope to use their expertise to bring robotics to the public in a way that feels like playing video games in the real world.

At this time, we just have the foundation. Entering the company is a great thing for me. I feel that I have this foundation, but I know that even though they already have these things like video games, there is still a lot of room for development. The kind of fascinating experience you can get from traditional video games and bring more of this experience into the product.

For example, now it has no novels, no stories, and no characters. Imagine when we actually add some characters and sounds to it, and give it a long-term goal and a sense of moving towards that goal. In the past few decades, everything we have learned in video games has been done very well, and we can still bring so many things to it.

Welcome to our Dinibao Animation Technology Co., Ltd., we will be your most trusted cooperation manufacturer. We will use the most professional services to help you growth and to create animation miracle together.





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